Pricing, game-asset-sized
What plan does a real game-asset catalogue need?
An STL mini pack is 50 MB–2 GB. A Unity .unitypackage is 2–8 GB. An Unreal megascan environment is 5–20 GB. A Blender source file is 500 MB–3 GB. A seller with 30 multi-engine packs often clears 200 GB of storage. The binding constraint is the file-size ceiling, unlimited bandwidth for launch spikes, and studio licence keys — not per-month cost.
PLANPRICEFITS
Free · 1.5 GB$0A new seller launching a small STL line or a few lightweight Unity scripts / VFX presets. Proves the direct-sales model before upgrading to larger packs.
Basic · 35 GB$8.99/moAn indie seller with 10–20 packs — STL mini libraries, Unity characters, Godot plugins. Unlocks studio licence keys, custom email sender domain, and fraud protection for high-value orders.
Pro · 350 GB$18.99/moA seller running a full multi-engine catalogue with Unity + Unreal + Blender packs, environment megascans, and archived older versions. Recommended for serious asset-pack creators.
Enterprise · 1.5 TB$28.99/moA studio with dozens of contributing artists, a catalogue of Unreal megascan environments, years of archived versioned builds, and enterprise support.
Every paid plan includes unlimited bandwidth, unlimited orders, version updates, licence keys, packs, per-product branded emails, Shopify POS, and Shopify Flow actions. Trial starts only after the first live order.